![]() The whole point of an open world racing game should be to maximize the array of courses, to utilize all the possible paths. It seems like it would have been very easy to improve on that. Or there might be a downhill road used in a course, with the reverse variant ever happening. (You'll know what I'm talking about if you've played a lot of multiplayer.) And there are entire regions and roads that do not show up in any courses. Meanwhile, corners located right next it never get used for anything. There's a version "A" and "B" of the same course layout. Horizon 2 had a lot of open meadows, and in Horizon 3 we get beaches and everything for rally, which is cool, but I also want miles and miles of twisty difficult narrow mountain roads.Ībout course design, in Horizon 2 in some towns the various official courses use almost the same configuration. I wish we had data on the amount of paved roads compared to Horizon 2 and 1. I wonder if the thinner looking(?) roads in the trees are trails, not paved roads. I see multiple things up in the air here: R/RedditRacing - League Racing|Competitive Not affiliated with FM.net forums! Join our Discord Server!Īnd now Xbox Clubs are public, we have one of those, too! Just search for "Reddit Forza" Clubs and Communities No discussion of how to perform in-game exploits.No spamming/flooding, including YouTube videos.No inappropriate/offensive/harassing submissions.Tunes News Forza Horizon Forza Motorsport Forza PC Join our Forza Horizon 4 Club ![]() All Photos Liveries Camera Settings POTW How To.
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